We are small family-run edugames business set up to help combat the lack of diversity in STE(A)M in games. It all started with my daughter's confusion over whether girls could travel to space since she often would see male astronauts. I recognised, even at the young age of three, that If you can't see yourself in a role, you are less likely to engage.
As a person with dyslexia, I grew up with no dyslexic role models, and the impact this had on the choices I made and how I saw my place in the world was enormous. I didn't want the same for her. I developed The Remarkablz to find role models that my daughter, nieces and nephews could relate to. The people who create rockets, travel through space, discover comets, stop above-ground nuclear testing, are - to me - superhuman, so I turned them into actual superheroes where their real-life superpowers can be celebrated.
The Remarkablz was born in July 2018 and soon her friends
asking to play, and then friends of friends. Our hope is
that The Remarkablz will inspire children around the
world to discover their own superpowers.
We're a tiny team doing what we can to bring greater diversity to the world of games. Since our launch ago we have sold over
1,800 packs of our signature game Top Quarkz - as well as launched new games and a colouring book.
We are serious about minimising the environmental impact of our games and want to share with you
what we are doing to minimise
We couldn't have achieved all this without your support, thank you.
Founder The Remarkablz