Ever wonder about the science behind your favourite superheroes' powers? Well, we have gone a step further. We've turned our favourite science heroes into superheroes. Their discoveries and inventions are the source of their superpowers.
Find out why Mary Anning's superpower is Fossilisation, why blueshift can stop Priya's Dark Matter Control, and why Ada Lovelace needs to steer clear of horses.
Our engaging games and books are aimed at children and adults. We want to inspire children and young adults to explore exciting disciplines and aspire to their own superpowers regardless of gender, ethnicity or disability.
Amazing. Unique and brilliant way of educating, celebrating and empowering women
Customer, United Kingdom
"I never knew there are so many girl superheroes"
Adam, 5 years old
"Great idea, good starting point to get my girls interested in STEM."
"Clever, inventive STEM-version of top trumps"
InspiringSTEM Network, UK
"A powerful celebration of diversity in gender, ethnicity and ability Cannot wait to play and learn with this card game"
Jensen has been having fun learning about scientists he'd never heard of before in a creative way!
Check out This ace little game
Lous - LousNews.xo.uk
We produce and sell hand drawn games and books. All our products are made to encourage exploration and discovery. There's no better way to get young and old excited about learning than with games.
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Our first comic book turns real-life scientist, Katsuko Saruhashi, into a science superhero, superpowers and all.
Loosely based on Katsuko's life and incredible accomplishments, the Radioactive Fallout comic book traces the amazing adventures of young Katsuko as she gains her superpowers, battles supervillains and discovers her passion for science.